As always, I will be discussing specifics of this issue of the comic so if you do not want to spoil the issue before reading it stop reading right here. If you want to get caught up with a physical copy of this or any other issues, head right to mycomicshop.com and get caught up. If a physical copy is not your thing, you can sign up at comiXology.com where you can get caught up on a ton of titles with digital issues. Their unlimited subscription lets you read many back issues for a monthly fee.
I’m glad I got my hands on this one. I’m a big fan of the show and the game from the iPhone App Store was pretty fun as well is if you grew up with the original NES type games. This is written by Jody Houser, penciled by Edgar Salazar, inked by Keith Champagne and colored by Marissa Louise.
There’s not a ton of meat in this first issue, just getting introduced to the characters and the setting. There’s also a lot of time jumps to show different events that brought us to the story at hand.
Six is a young girl named Francine who can some how see events before they happen. Her first encounter with this power, she saves her and her mother from a deadly car accident. Her parents then use her ability to make some money to get a new house and her dummy dad making her feel like a failure every time it doesn’t work. She of course ends up in the same program as Eleven from the show with some other kids. It’s not clear what all the kids abilities are or even how much control Six actually has on hers. She obviously does not want to use the ability in a way that the adults around her want her to.
The story moves at a good pace, although the time jumps got confusing. After I finished I had to go back and figure out what year was the present, 1978. The art was great and kept very simple. We get a quick glimpse of the upside down in a few shots. The coloring changes between the time jumps does help you stay on track with when you are, as I show below. I’m pretty excited about this series.
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